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How to play Donkey Kong 64? - Donkey kong 64 free pc

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▷ Play Donkey Kong 64 Online FREE - N64 (Nintendo 64). Donkey kong 64 free pc



 

There are literally thousands of collectables scattered throughout these levels — including bananas, golden bananas, medals, battle crowns, fairies, and so much more. Indeed, to collect everything in the game, players can expect to spend in excess of 30 hours in this world.

Diddy Kong is faster , more nimble, and can use his special barrel as a rocket. Lanky Kong is the fastest of all the Kongs, and can handstand his way around the levels, if you so desire. Tiny Kong can hover using her ponytail and has one of the highest jumps out of all the characters. And last but not least, Chunky Kong is the most powerful of the playable characters and can mega-punch his way through all the different enemies.

They're similar to the levels in Mario or Banjo, with loads of different things to see, do and discover as you unlock doors, activate switches and uncover previously hidden areas within. Here's a look at the game's first three levels, and hints on how to bring about the Kong family reunion.

Donkey Kong 64's first world is a jungle clearing, filled with palm trees, wandering beavers and buzzing bees. Time to get monkeying, then. Bearing more than a slight resemblance to Banjo-Kazooie's desert level, this world features quicksand, spitting camels, and more palm trees. When you first meet Cranky, he'll promise you 'something special' in return for 15 Banana Medals. Collecting 75 bananas will earn you a single medal, so it'll be some time before you muster the full 15, but when you do.

Cranky will give you the chance to play a full version of Rare's Sinclair Spectrum classic, Jetpac. Set inside a huge, mechanical toy factory, complete with clockwork Kremlings and walking dice, there's something strangely eerie about this third world. There's a big fairy hidden somewhere on DK Isles needless hint: look for the island in the shape of a fairy's face , and she's blubbing about her lost friends, who are scattered around DK64's eight levels.

With the help of the camera she hands over, you can recapture the giggling blue imps by photographing them. There are 20 Banana Fairies in all, and five superb bonuses available on the way to snapping them all. Which we're not going to spoil for you. Most apes are restricted to swinging from trees, shouting 'ooh! Not the five- strong Kong family, though: they've got over moves between them, all of which come into their own for certain puzzles.

By leaping into barrel. Tiny can live up to her name by shrinking to a twentieth of her usual size. There's usually a suitably small door nearby for the shrunken simian to scamper into.

Chunky can render himself invisible by standing on a Chunky Pad. It's most useful in the big wooden hut in the Crystal Caverns, where the ape needs to sneak up to a banana without being caught by the searchlights. Invincibility by any other name. This move doesn't crop up too much, but it's handy when Donkey Kong needs to scamper across molten lava or avoid attack from the irritating viking boys. Clown-ape hybrid Lanky can hit a Lanky pad, flip onto his hands, and - taking a leaf from Kazooie's book - scamper up slopes that the other Kongs can't negotiate.

It's the only way to reach some of the level's warp pads. If Diddy leaps into a barrel with his face on, he'll be equipped with a flaming pair of rocket boosters. There are plenty of high switches, but you'll inevitably forget them as you enjoy soaring around the sky.

There's a big fairy hidden somewhere on DK Isles needless hint took for the island in the shape of a fairy's face , and she's blubbing about her lost friends, who are scattered around DK64's eight levels. While this is mostly used for decoration's sake - the circular shadows that dance around the Kongs, the sparkly lights that illuminate the Toff 'n' Scoff room after the torches are blown out, the deep, dark underwater sections with Glimmer the fish lighting the way - it's also put to brilliant use in some of the game's puzzles.

The best is a short section where Diddy negotiates a suspended maze, with only a torch-carrying parrot for company. Donkey Kong's most famous feature - the minecart ride - makes a glorious return in DK It's where Rare are at their most extravagant with impressive lighting, blink-and-you'll-miss-it events, and frightening speed combined to create - yes - a real rollercoaster ride. Cranky's wife, Wrinkly Kong, has sadly passed away since the Kong family's last adventure, but she's still on hand to supply helpful tips.

Wander in front of a Wrinkly Door, and her ghostfy form will appear to tell you how to solve one of the level's puzzles. If s of great help to novice gamers, while experienced platform fans can ignore the doors and avoid having DK64's puzzles spoiled.

We weren't convinced that weapons and platform games could mix, but the Kongs' arsenal works surprisingly well. The orange grenades are a pleasure to use, homing in on bad guys to avoid tiresome aiming problems, and the guns are superb. It's hugely satisfying to knock beavers flying with a well-placed coconut shell complete with satisfying 'thwock! Additionally, Funky will sell you a sniper add-on for your weapons, where the sights take on an authentically wild swinging motion as you zoom further in to faraway switches.

The DK64 team have borrowed the Change Tile system from Banjo-Kazooie, giving the Kongs the ability to jump into crates and change into other animals. Such as You can see this giant rhino doing what he does best - headbutting beavers and knocking down huts - in the walkthrough a few pages back. There are also a number of doors that can only be knocked down by Rambi's rock-like nut, opening up new switches and puzzles for Tiny and Lanky.

Disappointingly, though, he's forbidden from entering certain areas - a giant No Entry' sign will appear on screen and you'll automatically morph back to Donkey Kong's beefy form. He's a pleasure to control, cutting through the water like a missile, and there's a cute challenge where Engarde needs jump through rings to open up new areas for Kongs. Brilliantly, both Engarde and Rambi to knock down beavers or swim through rings against the clock.

To gain access to these games, you need to Rare's perverse sense of humour has become increasingly apparent in recent games UFG's 'Specialist Magazine' springs to mind , and if you're looking for more, be sure to spend some time with DK64's absolutely superb instruction manual. With Cranky 'hosting' it, Rare have been given free reign to poke fun at their very own game, including a brilliant bit where the old ape introduces the section explaining Candy's Musical Instruments with, "Hey!

This is robbed from Zelda! If you want to get your mitts on all those lovely shiny bananas, you'll need to perfect your Bonus Game skills. Here's a selection of the best mini games, and how to crack them. Simple: kill all the bad guys and find the chequered finish line. Rool under the name King Krusha K. Rool which plays out in a boxing style. Rool uses a variety of attacks to harm the Kongs, from creating shockwaves, to throwing his gloves like boomerangs, to punching the Kongs, to faking being knocked out.

Toy Monster. A giant monster made up of various toys. It can only be fought by Chunky while using the Hunky Chunky ability. It appears after Chunky defeats all the other toy enemies in the area. It attacks mostly through punches. Although the shock wave attack does hurt this enemy, it also hurts Chunky Kong in the process.

Giant Spider. The Giant Spider is a mini boss found in one of the barns in Fungi Forest. It can only be fought by Tiny, as she is the only one able to enter the barn at night through a tiny hole in the side. The Giant Spider attacks by sending waves of little spiders at Tiny and spitting web balls from its mouth, some of which can even reverse the player's controls.

To combat this foe, Tiny Kong has to attack its eye by using her Feather Bow. Giant Viking Kremling. It is generally responsible for the constant raining stalactites in the area. It attacks much like its smaller counterparts, and can be defeated by using the Kongs' shock wave attack, musical instruments, or an orange if its club is stuck in the ground. Golden Banana. Golden Bananas are the main collectible item, and they have a pivotal role in the storyline.

They make up Donkey Kong's banana hoard supply, which were stolen by the Kremlings at the start of the game. Golden Bananas allow the Kongs to bypass B. Locker and enter new levels if they meet the minimum Golden Banana requirement. Each level has five Golden Bananas for each Kong to find, and they must complete certain challenges, often designed around each Kong's abilities, to earn the Golden Banana.

There is a total of Golden Bananas in the entire game. This specific Golden Banana has the Rareware logo on it instead of the usual Nintendo logo. Bananas are the most common items. The Kongs must collect the bananas and feed them to Scoff until he becomes heavy enough for Troff , both of whom are using a mechanism, to elevate to the key and unlock the door to the level boss. Each banana is of a certain color that can only be obtained by the Kong who corresponds to that color.

Each level has bananas, with for each Kong to collect. Bananas are found in every level except Hideout Helm , and they can be found individually, in bunches of fives, or packed into a Banana Balloon , which contains ten bananas.

Banana Bunch Coin. Banana Bunch Coins are used as currency to pay for the Kongs' services. Like bananas, Banana Bunch Coins appear in five different colors and can only be obtained by the Kong corresponding to that color. Each level usually only has one 5-Banana Coin. Banana Medal. The Kongs can obtain a Banana Medal in a level by obtaining 75 bananas of their color.

There are 40 Banana Medals in the game and five in each level, one for each Kong to collect. In Hideout Helm, which does not feature any bananas, the Banana Medals are obtained differently: a Kong is rewarded a Banana Medal for completing one of their Bonus Stages.

Boss Key. Boss Keys are golden keys that are needed to open the padlocks of K. Lumsy's cage. There are eight Boss Keys, and as their name suggests, each one is guarded by a boss at the end of a level. The only exception is the eighth and final Boss Key, which is acquired at the end of Hideout Helm. Every time a Kong brings unlocks a padlock of K.

Lumsy's cage, he happily celebrates and causes a tremor that slightly alters the layout in the hub world, allowing the Kongs to access more levels. Melons represent the Kongs' health meter , and are made up of four slices. The Kongs start with one melon, but during their adventure, they can obtain two more from Candy Kong. If a Kong gets hit by an enemy or comes in contact with a stage hazard, they lose a melon slice, sometimes even two.

They can obtain more melon slices by breaking open a Melon Crate or by defeating enemies such as Kritters or Gnawties. If the Kongs lose all their melon slices, they are sent back to the start of the level. Melon Crate. Melon Crates are big, wooden crates with a melon imprinted on them. They contain up to four melon slices, which are used to replenish the Kongs' health.

Oranges are explosive fruits that are used as weapons. They have a multitude of uses, with the main use being to defeat enemies, including stronger ones such as Klump. Oranges are useful for destroying barriers and other obstacles, such as certain fragile walls and fences. The Kongs can carry up to 20 Oranges, but later in the game the limit slightly increases to 25, and again to Oranges also appear during Multiplayer mode where they have an additional function of generating a shockwave attack.

Candy's Headphones. Candy's Headphones are blue headphones that fully restore the energy of the Kongs' instruments. Candy's Headphones are objects which appear around every level, and they fully restore the instruments' energy without the Kongs having to visit Candy's Music Shop.

They can be used an unlimited number of times. Candy's Headphones only start to appear once the Kongs learn how to play their instruments. Supply Crate. Supply Crates are wooden crate objects found in every level. They provide five pieces of ammo for the Kongs' weapons and often appear in areas that requiring them to use their weapons. A Kong can simply walk into a Supply Crate to obtain its ammo.

There is a less common, unique, red type of Supply Crate that provides red homing ammo to the Kongs. Crystal Coconut. Crystal Coconuts are crystal items that collectively power each Kong's Kong Barrel ability. The Kongs can initially carry up to twenty Crystal Coconuts, but as they capture more Banana Fairies, the amount increases; each collected Banana Fairy adds another Crystal Coconut to the max, for up to forty Crystal Coconuts.

On certain occasions, like in the final battle, the Kongs receive infinite Crystal Coconuts. Banana Camera Film. They are necessary for capturing photographs of each of the Banana Fairies. Each time a Kong takes a photograph from the Banana Fairy's Camera, they use up a film.

Banana Camera Films are uncommon items which only appear in certain parts of a level. Rareware Coin. In order to obtain it, the player must play Jetpac at Cranky's Lab. By earning 5, points in the game, the Rareware Coin drops from the top of the screen, allowing the player to obtain it. Nintendo Coin. After completing it, Donkey Kong must play the arcade game again, this time with the Nintendo Coin replacing Pauline 's sprite and increased game difficulty.

The blueprints are the design plans for the Blast-o-Matic , and Snide assigns the Kongs to recover the blueprints. There are five blueprints in each level, each of a different color corresponding to a Kong. Each blueprint is guarded by a Kasplat , whose hair represents which color blueprint they have.

For each blueprint that the Kongs recover for Snide, they are rewarded with a Golden Banana. During the final level, Hideout Helm, Snide uses every blueprint that the Kongs recovered to delay the Blast-o-Matic from firing and gives the Kongs more time to deactivate the machine entirely.

Battle Crown. Battle Crowns are the reward for completing a Battle Arena Pad challenge, where the Kongs must survive several enemies within a time limit.

There are ten Battle Crowns, four of which are required to enter K. Rool's throne room in Hideout Helm. Regular barrels return from the previous Donkey Kong Country titles, though they are very uncommon in Donkey Kong The Kongs can pick up barrels and throw them to defeat enemies. Once thrown, the barrel continues rolling in the same direction until it hits into something, causing it to break. Bonus Barrel. Bonus Barrels can be identified from a picture of a Golden Banana on them.

When a Kong enters a Bonus Barrel, they are taken to a Bonus Stage where they must complete a certain task. Cranky's Kong Barrel. Cranky's Kong Barrels are wooden barrels that depict one of the five Kongs' face on them.

These barrels are used to activate the Kongs' special abilities, learned when they consume Cranky's magic potions. For example, once Donkey Kong enters one of Cranky's Kong Barrel with his face on it, he becomes able to use his special ability, Strong Kong, for a limited amount of time. The special abilities, however, use up the Kongs' Crystal Coconuts. Steel Keg. Steel Kegs are heavy, metallic barrels that only appear in a wooden barn of Fungi Forest.

Due to their weight, Steel Kegs can only be lifted by Chunky Kong. Chunky must put three Steel Kegs on a conveyor belt at a nearby grinder to obtain a Golden Banana. Tag Barrel. Tag Barrels are a rotating wooden barrel depicting one of the five Kongs' faces on each side. Tag Barrels are used for the player to switch into another Kong to play as.

TNT Barrel. TNT Barrels are explosive barrels that appear during Army Dillo 's and Dogadon 's boss fight, and they must be used to attack the boss. When thrown, TNT Barrels act like normal barrels by continuing to roll in a direction until they hit something. A difference with TNT Barrels is how a fiery explosion is generated when it collides into something. Kong Switch. Kong Switches are the most common type of switch, and as their name suggests, they depict the face of a Kong.

Kong Switches appear in three colors, each of which can be activated by a type of Simian Slam including their stronger counterparts. When a Kong Switch is activated, it usually reveals a secret or opens up a passageway. Target Switch. Target Switches are a type of switch that appear on the walls. Each one depicts a certain ammo, which indicates the specific type that can activate it. Donkey Kong 64 - N64 Nintendo Diddy Kong Racing.

Super Mario Donkey Kong Country. Gex 3 : Deep Cover Gecko. Duck Dodgers Starring Daffy Duck. Archived from the original on May 7, Archived from the original on April 3, Retrieved April 3, Donkey Kong. List of video games. Donkey Kong Jr. Mario vs. Mini-Land Mayhem! Diddy Kong Racing Barrel Blast. LCD games Jr. Rool Mario Pauline.

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Can Donkey Kong rescue his friends, reclaim the Golden Bananas and save his homeland from certain doom?

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